Charlie Godet Thomas at Museo Jumex, Mexico City, MX

August 4, 2020
Charlie Godet Thomas at Museo Jumex, Mexico City, MX

Charlie Godet Thomas presents a poem in the form of a mural, which reveals itself over the course of the exhibition from a rising waterline of paint. The relationship between written language and image is a central motif in Godet Thomas’s artistic practice. Derived from a lexicon of popular cartoon-strip characters including Li'l Abner and Charlie Brown, among others, his work reflects on aspects such as alienation and bad luck in the modern world with humour and absurdity. The mural is presented in the gallery space and as an animation on the museum website.

"'How to make a painting behave like a landscape' brings together two Mexico City-based artists whose work draws from the languages of comic-strips and cartoons.

As modern art forms, cartoons in print and on film have played a significant role in popular culture since the early 1900s and have been a site of aesthetic experiments where the border between image and language, representation and reality become porous. By locating their works in the cartoon frame, the artists present poetic and political vistas rooted in a popular imaginary.

Wendy Cabrera Rubio presents a didactic play that problematises the multi-plane camera patented by Walt Disney Studios in 1940, a technique that generated greater depth in the landscapes of his cartoons. Written in collaboration with Neil Mauricio Andrade, the script accounts for the multiple appearances and reappropriations of Pancho Pistolas, a character who debuted in the film 'Los tres caballeros' (1944). The project explores the social and political implications of this popular cartoon.

The performances will be broadcast live on the museum’s website on the following dates:
6 August 2020 at 7pm
13 August 2020 at 7pm
20 August 2020 at 7pm
27 August 2020 at 7pm

'How to make a painting behave like a landscape' is the second in a series of projects that explore the relationship between the physical and virtual museum space as sites of production and presentation."

Further information here

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